Ultimate. The ability to dash cancel into any attack improves his grounded spacing ability (especially for his tilt attacks), and allow him to bait attacks with fox-trotting; this is all further compounded by his fast running speed and greatly improved initial dash. Voiced by (English) Due to this, Marth's current competitive viability is highly debatable, and it is unknown how he will fare in the long run. Two horizontal slashes around himself via an inward slash followed into a full 360° outward spin. Marth's Classic Mode route is vaguely similar to. As a reference to how Marth fights a dragon as the final boss in his own games, he fights Rathalos, a wyvern (clearly labeled as a dragon in the original Japanese), as the boss of his route. With all playable Fire Emblem veterans on Coliseum. Deals. Launches opponents up, making it useful for starting juggling strings. What 11 years, wow time flies. In stark contrast to pre-release Ultimate, where it was speculated that Marth could for the first time ever be the best character in a Smash game and possibly even broken, Marth has hardly received any results, with much of his player-base quickly pocketing or dropping him in favor of other characters (especially Lucina, who is widely considered to be more effective and easier than Marth as a character), and his perception rapidly fell. While his reliance on spacing and overall safety hinders him in many ways, his high overall mobility, long and disjointed range, above-average frame data and good damage output make up for it, while his punishes are decently strong overall even if the stronger ones are fairly inconsistent. Quotes re-recorded from for Nintendo 3DS / Wii Uare marked with an asterisk (*). Screenshot of all playable Fire Emblem characters on Arena Ferox, as posted on the official Japanese Fire Emblem Twitter account. For Super Smash Bros. Despite his buffs, players still say Marth is still a mid-tier due to how it's still inconsistent to hit these tippers reliably. It has notable ending lag and very low hit lag if untippered, making it rather unsafe against shields. Ultimate … If the attack connects in the middle of the swinging arc (directly below Marth), it serves as a powerful meteor smash. Marth benefits from some of the changes to the game's engine. Marth has the most combined clones and semi-clones of any character at three, being Roy, Lucina, and Chrom. Good for aerial protection and chasing down landing opponents. Has a powerful clean hit and grants very slight, Marth assumes a defensive stance and retaliates against incoming attacks. Has greater vertical reach than any other hit of the move. The removal of perfect pivoting and lack of quick, safe, and reliable grounded micro spacing options only further magnifies his spacing troubles. This is the first time in the Super Smash Bros. series where Marth is not left voiced in Japanese in all regions. Voiced by (Japanese) Its high base knockback allows him to set up edge guarding, but it cannot combo or KO reliably. His neutral attack, previously an excellent combo starter and neutral tool due to its first hit, has been altered as with most neutral attacks so that it can only follow up into the second hit from the first, completely removing its powerful jab cancel from SSB4 that was a great strength to Marth's gameplan. The tipper is capable of 2-framing at the ledge, allowing for incredibly early KOs. Dancing Blade is a four-hit combo that can be used to punish sidesteps and rolls, as well as effectively rack up damage. Warps onto the stage using a warp circle with a twirl and unsheathes his sword. Stabs behind him then slashes in front of himself before getting up. Most notably, the update altered the non-tipper positions of his forward, back, and up aerials, making the tippers easier to hit; this substantially improves some of his staple moves, and primarily benefits both his aerial game and his edgeguarding. For Super Smash Bros. Marth Yuri Lowenthal is the English dub voice of Marth in Super Smash Bros. Has a rather strong tipper given its speed, KOing middleweights at the edge around 100%. Deals high damage and knockback when connecting with the tip of attacks. 361: 40/40/40/50: 88: Grabs Hitbox Active FAF: Standing Grab: 6-7: 35: Dash Grab: 9-10: 43: Pivot Grab: 10-11: 38: Throws Base Dmg. Spins around gracefully and slashes Exalted Falchion in a circle. Lifts opponents slightly off the ground, with the tipper hit pulling them in slightly. Furthermore, despite benefiting from some of the changes to the gameplay mechanics, Marth is overall harmed by gameplay mechanics, due to his defensive playstyle. Up Taunt: Points Falchion at the sky and says "this is it!" An elbow strike with his sword arm. A quick crouching sword poke. Dr. Mario - 6.8 Worst Match. Ultimate. It has the interesting property of turning Marth around, changing the direction he is facing. For the first two methods, the player must fight and defeat Marth on Castle Siege. Leans in and does a horizontal slash low to the ground. Neutral Attack has a shorter duration and different knockback values, removing its ability to jab lock. After a long absence from patch notes, Marth was given a few substantial buffs in update 8.0.0. Marth and Lucina are two different characters but they both share the same moves since they are from the same world. It is good for closing out stocks as it can KO as early as 95% near the edge while remaining relatively safe. Play VS matches, with Marth being the 23rd character unlocked. His return was confirmed at the E3 2018 Conference on June 12, 2018. - Page 2. A sequence of sword slashes with several variations based on directional input. ("一人で十体ぐらい倒せばいけるか? This is Marth's best tool for air combat, and its reasonably low landing lag and strong tipper make it very safe when spaced properly. dehaze. 11% (clean), 7% (late blade), 6% (late body), Marth performs a high-speed jumping uppercut slash that can be B-reversed. Note: All stages Marth travels to are Fire Emblem and The Legend of Zelda stages. Lastly, Counter provides him with the capability to reverse attacks with 1.2× the damage, KOing if the attack was strong enough; it can also be used against opponents with easily predictable recoveries. Super Smash Bros. At high percents and when at a distance from the opponent, its shorter reach can be used to intentionally miss so that the last two hits can connect properly. Availability After defeating the evil sorcerer Gharnef and the dark dragon Medeus, Marth returned to his homeland where he was praised as the Hero-King. It is also available periodically for purchase in the shop for 500 coins. Ridley references Medeus, the main antagonist of Fire Emblem: Shadow Dragon and the Blade of Light. Marth was confirmed in the June 2018 Nintendo Direct to return in Super Smash Bros. Tiers > SSBU > Marth Marth's Super Smash Bros. Overall, the benefits Marth gained from the engine do not compensate at all for the nerfs he received and the large hindrances the engine has also indirectly given him, as Marth now has a harder time landing his tipper sweet spots, while his already weak and less effective sour spots were only nerfed. [Top 10] Smash Ultimate Marth Combos . Mobile-friendly Frame Data for Marth in Super Smash Bros. Marth … Has the highest ending lag and the lowest knockback of the three finishers. The first hit's tipper pulls opponents toward Marth, ensuring that the second hit connects, although connecting it into the tippered second hit can be difficult. ". Its best used while descending from the air when the opponent is most likely to expect a simple aerial and shield accordingly, and can even be used off-stage to challenge opponents that shield next to the edge intending to cover Marth's ledge recovery options. An upwards lifting slash. As a result, Dancing Blade's high KO potential is offset by not only the difficulty of landing the tippered finisher, but also by it intrinsically having lower damage output than other characters' version of the move. In international releases, Marth is voiced in English by Yuri Lowenthal, who reprises his role from Code Name: S.T.E.A.M. Tips about a character's background and how to use that character can appear at random intervals on the loading screen. Rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground. For the first time since the heyday of SSB4, he has been considered an "irrelevant" character in tournament play. The name of Marth's back aerial, "About Face", is in reference to his combative background, where it means to turn opposite to the current position being faced in the military. Street Fighter 5 Dragon Ball FighterZ Super Smash Bros. This has led to the gap between him and Lucina less polarizing with some players noting his potential to rise up in the metagame. Marth's weak throws tie into his polarized KO power. Taunting in his white costume on Mario Galaxy. Four slashes total, with each capable of being altered in direction, allowing for eighteen total possible combinations. Marth is considered to be emblematic of swordfighters; his playstyle revolves around spacing utilizing his unique signature tipper mechanic to deal high damage and knockback at a distance from his opponent. Marth also has little defense against juggling, as his aerials are ineffective at relieving pressure; though his attacks have quick startup and decent range, many of them come with high ending lag, their large sourspots are fairly weak compared to most other aerials, and they also suffer from short hitbox durations. Takes a step forward and does a leaning outward slash. Except for up throw, they have low knockback scaling, preventing them from KOing at realistic percents, while up throw can only KO starting at 170% when Marth has no rage. His tipper mechanic can equally disadvantage him when attempting to KO, as his attacks do not generate much knockback if not spaced properly, making his KO potential very inconsistent without proper spacing and understanding of his effect ranges (most notably with forward smash, forward tilt, and aerials). Note: All numbers are listed as base damage, without the 1v1 multiplier. His previously mediocre grab game was further weakened, with his throws losing most of their combo potential and his emergency KO kill throw being slightly weaker, which weakens his options against shields. Ultimate from Nintendo Switch and last updated on February 18th, 2020. For a gallery of Marth's hitboxes, see here. Ultimate Granblue Fantasy: Versus Mortal Kombat 11 Tekken 7 Samurai Shodown More site features. The weak grounded hit can knock nearby opponents into the main attack. Despite his strengths, Marth has some notable weaknesses. Mystery of the Emblem featured … face Promotion. However, as of update 8.0.0, players have started to have a more positive outlook on Marth as some of his tipper hitboxes were buffed, making them easier to land and overall making Marth a more consistent character. This is the first time in the Super Smash Bros. series where Marth is not left voiced in Japanese in all regions. Marth is a veteran fighter in Super Smash Bros. Can jab lock. A quick, running, upward-sweeping diagonal slash. With the exception of the third method, Marth must then be defeated on Castle Siege. Due to its angle and low landing lag, it makes a reliable combo starter when hit with the blade, comboing into aerials even around 100%. Does a flurry of five lower stabs. It is rather slow for a dash attack but deals decent knockback if tippered. His aerials also possess high damage and knockback when sweetspotted, combined with his aerial maneuverability, grant him a respectable air game. Overall, Marth's strengths somewhat outweigh his weaknesses. Anothet notable weakness is Marth's difficulty in escaping from juggles, despite being good at juggling opponents himself; his air speed is average at best, his gravity is fairly low, his weight is slightly below-average and his tall hurtbox provides an easy target. A quick, upward thrust. The meteor smash of his down aerial, while requiring exact timing and spacing to connect, can not only gimp recoveries but also bounce opponents off the ground in such a way that it can immediately chain into tippered grounded attacks such as forward smash at medium percentages and up smash at higher percentages. Similar use to his forward aerial, although with more knockback and a smaller hitbox. Launches opponents slightly up and away, leading into the upward finisher's tipper fairly consistently if delayed a bit. Super Smash Bros. Swings Exalted Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. The tip of his blade shimmers. He is also a starter character in the series for the first time. Due to Lucina's dominance and Marth's almost non-existent results, his competitive perception has been poor, with many players ranking him noticeably lower than Lucina, often ranking him as a mid tier character (VoiD in particular puts him as a low tier), whereas Lucina is consistently regarded as a high- or top-tier. Unlike his three derivatives (Lucina, Roy, and Chrom), Marth has mostly remained the same since Ultimate's release, except a small but important buff to his dash grab in 3.0.0 that fixed an issue with grabbing some opponents who were shielding. Yuri Lowenthal, Marth's English voice actor from Code Name S.T.E.A.M., Fire Emblem Fates, Fire Emblem Heroes, and Fire Emblem Warriors, reprises his role in overseas versions of the game while Hikaru Midorikawa continues to voice Marth in the Japanese version of the game, this time with new voice clips. It has a large arc that is useful for spacing and deals moderately strong knockback when tippered, KOing middleweights at the edge around 100%, making it a go-to spacing and KO option. Additionally, unlike in past iterations, Marth can have a fairly difficult time consistently landing his tipper sweetspots to begin with as a result of the faster engine and alterations to his hitboxes that made his tipper smaller. Ultimate Character Profiles: Marth. Smash Ultimate Pokemon List – All Poke Ball and Master Ball Pokemon Marth is a Super Smash Bros. mainstay, but fans might not be as familiar with Lucina. Artwork of all playable Fire Emblem characters and Assist Trophies, as posted on the official Japanese Fire Emblem Heroes Twitter account. He was present on the cliffside when Galeem unleashed his beams of light. Most commonly, a sourspotted up tilt sets up into aerial-based juggles if it connects late. marth Menu. Marth has been a high-ranking character in all of his appearances in the series, with both Melee and Brawl ranking him as a top tier character, and although SSB4 initially heavily nerfed him, he was significantly buffed by game updates, allowing him to be ranked as top tier once again. These attributes make it an excellent out-of-shield option and combo breaker, whilst also giving him an easy and reliable combo finisher and KO option. Dolphin Slash is his only reliable combo breaker, but as it leaves him helpless, it can inadvertently put him in an even worse position. Marth is also playable in Super Smash Bros for Nintendo 3DS and Wii U, using his character design from New Mystery of the Emblem. The prince of Altea, Marth. The Mii Fighters sport dragon-themed costumes. It can be useful against. With Toon Link, Pit and a giant Jigglypuff on The Great Cave Offensive. The back hit of Marth's up tilt where the attack will always play the tipper sound effect, regardless of whether the move is sweetspotted or not. So what I did here was took Marth… During the opening cutscene, Marth took notice of the massive number of Master Hands, telling the other fighters that they would "need to take down about ten [Master Hands each]." Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. While he was absent from the tangentially-related second game in the series, Fire Emblem Gaiden, Marth's role and place in the story of Archanea was later expanded on in the third game, Fire Emblem: Mystery of the Emblem, released on the Super Famicom in early 1994. Higher platforms follow a similar pattern except with his aerials, most notably up aerial. ", Stabs Falchion forward before holding it out to his side saying, "The day is mine! Essentially, Marth now uses a third move in Ultimate. The faster pace of Ultimate also makes tippers more difficult to land, in contrast to other sword fighters who aren't so reliant on effective spacing like Lucina, Roy, and Ike, who benefits from the greater change. And since 'everybody is here,' Shacknews is taking some time to break down … Marth While it has little to no use onstage, its medium launch angle makes it great for setting up edgeguards. Because of this, Marth aims to fight a step away from danger, without leaving himself too open to punishment. Marth's special moveset provides interesting options as well; his neutral special, the aptly named Shield Breaker, deals very high shield damage, even when uncharged, and is useful for covering rolls and landings. onwards. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Do you think Isaac should have been Marth's clone instead of Roy in Melee?" Marth getting hit by R.O.B. Submit a tip for Marth. The power of the counterattack scales with the strength of the attack blocked. The second hit can hit on both sides of Marth, and can be used to create space by short hopping then fast … The final upward hit immediately puts the opponent into a disadvantaged state, and the final downward hits deal high damage. Ultimate, first playable in Super Smash Bros. Melee. If one of the others is rescued first, Marth's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. When tippered, his forward smash can KO before 40% next to the ledge while uncharged, making it one of the most deceptively powerful forward smashes in the game. This means that Marth must initiate each of those moves from the sourspotted areas in order for them to function correctly, and properly time the strikes of Dancing Blade to tipper the finishers. There are some minor oversights with some of Marth's sound effects: His side taunt still uses the sound effect of his old taunt, causing two sword swinging sounds to play despite the animation being shortened to only one swing. This time around, Marth … Dragon Helmet and Yellow Dragon Armor (Gunner), Devil Horns and Black Dragon Armor (Gunner), Dragon Helmet and Woolly Yoshi Outfit (Brawler), Dragon Helmet and White Dragon Armor (Gunner), Woolly Yoshi Hat and Red Dragon Armor (Gunner), Dragon Helmet and Black Knight Armor (Swordfighter), The images of Marth facing Ridley and Rathalos, as well as Marth's Classic Mode battle sequence, are likely a reference to the common trend of, Coincidentally, both characters also mark their first. I scanned it on Super Smash Bros Ultimate for the Switch and it didn't unlock the Ryu playable … However, it should be noted that the high base knockback of his throws allow Marth to take advantage of his good edgeguarding capability, especially at the edge. He also benefits from being one of the few characters in the game who can outright KO through playing his neutral and spacing game; essentially, while Marth's neutral reward is not as rewarding or damaging as some characters, Marth has the ability to win neutral exchanges with relative ease and safety, as well as having consistent set-ups and follow-ups. He later married his love Caeda and … The changes to air dodge mechanics also enhance his juggling and edge guarding capabilities, as they provide less leeway for opponents to recover against his wide aerials, further improving his edge guarding game. smash cords. Universe Marth's playstyle revolves around effective spacing, as in all of his other playable appearances, due to his aforementioned tipper mechanic; his sword attacks do the most damage and knockback near the tip of the sword. At close range, this can be used to combo into the neutral finisher's tipper by delaying it, although otherwise, this hit may push opponents too far away for the fourth hit to connect at all at high percents. It has greater vertical reach, but shorter horizontal reach than the first hit or the second neutral hit. Has the lowest ending lag out of Marth's tilt, making it useful for interrupting grounded approaches and creating space. His specials have also been slightly nerfed, with Dolphin Slash and Counter being a bit more punishable than before, and Dancing Blade dealing less damage. Additionally, Dancing Blade has been sped up greatly, making its hits link into each other much more consistently. In general, he is usually considered a good character, but is weaker and more difficult to use than his Echo fighter Lucina and his former clone Roy and his Echo Fighter Chrom. Should he tipper any earlier hits of these aforementioned attacks, it is highly likely that the opponent will be knocked too far away for the later ones to even connect. Marth is also heavily reliant on his double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them. A fast upward swipe while leaning forward. Lucina's attacks do equal damage no matter where … Fire Emblem From SmashWiki, the Super Smash Bros. wiki, This article is about Marth's appearance in, Fire Emblem: Shadow Dragon and the Blade of Light, Fire Emblem: Mystery of the Emblem Medley, https://www.famitsu.com/news/201812/17169087.html?page=2, https://www.ssbwiki.com/index.php?title=Marth_(SSBU)&oldid=1504513, Slashes Exalted Falchion twice in front of himself. Does an inward slash. However, Marth has received some noteworthy, direct nerfs. Its tipper is also decently strong, KOing middleweights at the edge around 133%. Some of the big reasons in the character's decline include the smaller tipper hitboxes and the removal of perfect pivoting to space tippers consistently. Marth, Link and Shulk advancing towards Rathalos on Coliseum. Additionally, being a solely sword-based character, Marth's neutral game suffers from his complete lack of a projectile, and he can sometimes struggle against projectile-heavy characters and playstyles; however, his combination of high mobility, good range and decent frame data helps to alleviate this issue. Swings Exalted Falchion behind, then in front of him before getting up. His return was confirmed at the E3 2018 Conference on June 12, 2018. Aesthetically, Marth maintains the same design from the previous title based off his appearance from Shadow Dragon, albeit with some minor differences that more closely resemble his appearance from Fire Emblem Heroes. Fairly low knockback even when tippered. This makes Marth, Lucina, and Wolf the only characters to have both updated idle and crouching animations, but transition to their previous animations when holding a small item. Swings Falchion to his side before sheathing it saying, "I live to fight again. Having a low startup and wide range all-around, allowing for incredibly early KOs sorcerer... Ferox, as a fighter spirit, it can KO as early as 95 near! Disjointed hitboxes also allow him to challenge the opponent into a full 360° spin! Falchion forward before holding it out to his chest, closes his eyes, and you naturally spaced for anyway! Covers little distance without charging and does a descending crescent slash with good coverage ending... 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Up, making it useful for interrupting grounded approaches and creating space slash in front of him getting. Outclass him a lot more focused on offense, Marth 's advantage state as a playable on. Received have made it very difficult for him to space efficiently KO power Fire Emblem and the lowest knockback the... And retaliates against incoming attacks protection and chasing down landing opponents these reliably... Methods, the player can also access the full list of tips at any time in the transition ultimate. Gharnef and the dark dragon Medeus, Marth isn ’ t at marth smash ultimate E3 2018 on... Front hit is significantly weak unless tippered, where it will do moderate knockback you naturally spaced for anyway! Use the faster and safer forward tilt out of Marth 's fighter spirit, it deals extremely high percents argued! Playable Fire Emblem and the lowest knockback of the … in this Super Smash Bros has the lowest ending of...
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