Each element has a weakness and a strength. Boss Race Weakness Base DEF Base SPR Passive; Dark Kokuryu: Dragon: Ice, Light, Magic: 27,500: 2,750: 60%: Dark Carbuncle: Spirit: Fire, Lightning, Physical: 2,900 ⦠If you use ice damage his attacks reduce your fire resistance by 50% If you use water damage his attacks reduce your fire resistance by 50% Translation, he will absolutely wreck you if you try to attack his weakness, unless you're like Mr. Munchie who can do millions of damage per turn. They don't have any specific in-game name; in-game, they are included under the broad umbrella of "status effects", which includes all buffs and debuffs, but not status ailments. I don't know why it's listed under Final Fantasy XIV but it comes up as a Google result when you search for "FFXIV monster elemental weakness" and is extremely misleading. Water (æ°´, Mizu?) Although it was represented early in the series by the fiends Kraken and Cagnazzo, it has had very few spells and equipment devoted to it in the series. Ringmaw. Water is strong against Fire because it can douse the flames. Ice magic damage (0.8x) to one enemy Refresh MP (60) split over 3 turns to caster 10-- Astral Fire: Fire magic damage (0.8x) to one enemy Increase MAG (50%) for 3 ⦠THIS CHART IS FOR FINAL FANTASY 11, NOT FINAL FANTASY 14. There are also a wide variety of jobs within FFBE War of the Visions, The game got at the least 19 classes! There are 8 elements (9 if you count No Element) in FFBE with each one being stronger and weaker against a specific other element. A significant number of them sided with Hess during the Paladian Civil War against Aldore the world's leading nation as Hess proclaimed independence. Only the largest buff to a given stat has any effect. Does anyone know a way I can reduce this? Fire (ç«, Hi?) Most if not all of the Espers seen are believed to have originated from Paladia. I'm playing this on a phone and it's now over 800 MB in size. An esper that was sealed away in the snowy drifts of Lanzelt, with features fair and a heart as cold as a winter's night. His major weakness is his lack of access to Triple Cast (unlike Sora or Akstar). Those wishing to serve Shiva must display loyalty and strength, and hope that it will melt her heart of ice. Fire is strong against Ice because it can melt the ice, thus turning it into water... wait a minute. Light magic damage (1.2x) with SPR scaling to one enemy, Heal (200 HP, 4x) split over 3 turns to one ally, Refresh (10 MP, 0.3x) split over 3 turns to one ally, Light magic damage (1.8x) with SPR scaling to all enemies, Remove all status effects from all enemies, Light magic damage (2.3x) with SPR scaling to one enemy, Auto-revive (80% HP) for 3 turns to one ally, Lightning magic damage (1.2x) to one enemy, Wind magic damage (3.2x) with consecutive increase (5 times, 1x each, 8.2x max) to one enemy, Ice magic damage (3.4x) with consecutive increase (5 times, 1x each, 8.4x max) to one enemy, Fire magic damage (3.3x) with consecutive increase (5 times, 1x each, 8.3x max) to one enemy, Earth magic damage (3x) with consecutive increase (5 times, 1x each, 8x max) to one enemy, Lightning magic damage (1.4x) to all enemies, Lightning magic damage (3.5x) with consecutive increase (5 times, 1x each, 8.5x max) to one enemy, Water magic damage (3.1x) with consecutive increase (5 times, 1x each, 8.1x max) to one enemy, Magic damage (0.8x) as HP drain (30%) to one enemy, Magic damage (1.7x) with consecutive increase (2 times, 0.1x each, 1.9x max) to one enemy, Magic damage (0.3x) as MP drain (30%) to one enemy, Lightning magic damage (1.8x) to all enemies, Wind magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies, Ice magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies, Fire magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies, Wind magic damage (1.2x) with consecutive damage increase (9 times, 1.2x each, 12x max) to one enemy, Earth magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies, Lightning magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies, Water magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies, Ice magic damage (1.2x) with consecutive increase (9 times, 1.2x each, 12x max) to one enemy, Water magic damage (1.2x) with consecutive increase (9 times, 1.2x each, 12x max) to one enemy, Wind magic damage (2.6x) with consecutive increase (3 times, 2.5x each, 10.1x max) to all enemies, Magic damage (5.1x) with ignore SPR (25%) to all enemies, Ice magic damage (2.7x) with consecutive increase (3 times, 2.5x each, 10.2x max) to all enemies, Dark magic damage (3x) with ignore SPR (25%) to all enemies and allies, Dark magic damage (7.5x) with ignore SPR (50%) to all enemies and allies, Fire magic damage (2.65x) with consecutive increase (3 times, 2.5x each, 10.15x max) to all enemies, Magic damage (2.5x) with ignore SPR (25%) to all enemies, Earth magic damage (2.75x) to all enemies, Earth magic damage (2.5x) with consecutive increase (3 times, 2.5x each, 10x max) to all enemies, Lightning magic damage (2.75x) with consecutive increase (3 times, 2.5x each, 10.25x max) to all enemies, Magic damage (2.8x) with ignore SPR (25%) to all enemies, Water magic damage (2.55x) with consecutive increase (3 times, 2.5x each, 10.05x max) to all enemies, Increase ice resistance (30%) for 3 turns to one ally, Increase fire resistance (30%) for 3 turns to one ally, Increase lightning resistance (30%) for 3 turns to one ally, Increase wind resistance (30%) for 3 turns to one ally, Increase earth resistance (30%) for 3 turns to one ally, Increase water resistance (30%) for 3 turns to one ally, Increase DEF (20%) for 3 turns to one ally, Increase ice resistance (50%) for 3 turns to all allies, Increase fire resistance (50%) for 3 turns to all allies, Increase lightning resistance (50%) for 3 turns to all allies, Decrease DEF (20%) for 3 turns to one enemy, Decrease SPR (20%) for 3 turns to one enemy, Increase SPR (20%) for 3 turns to one ally, Increase wind resistance (50%) for 3 turns to all allies, Increase earth resistance (50%) for 3 turns to all allies, Increase water resistance (50%) for 3 turns to all allies, Increase ATK (20%) for 3 turns to one ally, Increase MAG (20%) for 3 turns to one ally, Decrease resistance to all elements (20%) for 3 turns to one enemy, Decrease fire resistance (50%) for 3 turns to all enemies, Decrease light resistance (50%) for 3 turns to all enemies, Decrease lightning resistance (50%) for 3 turns to all enemies, Increase wind resistance (70%) for 3 turns to all allies, Increase ice resistance (70%) for 3 turns to all allies, Increase fire resistance (70%) for 3 turns to all allies, Increase earth resistance (70%) for 3 turns to all allies, Increase lightning resistance (70%) for 3 turns to all allies, Increase water resistance (70%) for 3 turns to all allies, Decrease resistance to all elements (40%) for 3 turns to all enemies, Increase DEF (40%) for 3 turns to all allies, Increase SPR (40%) for 3 turns to all allies, Add lightning element to physical attacks for 3 turns to one ally, Reflect 1 magic spell taken for 3 turns to one ally. A gorger subspecies. For calculating damage, imperils stack additively with inherent elemental resistance or weakness, elemental buffs, and (in the case of player characters but not monsters) element resistance increases/decreases from equipped weapons, armor, accessories, passive ability materia, and espers. If an ability shares a target with differing turn durations, the value proceeding the plus sign (+) will belong to the secondary target. Ideal element to attack with is ice, since all others are resisted by the main plant or one of the limbs and the main has a weakness to it after you break it. So, we made this list based on the highest speed in character stats. Many of the Ice-types don't really account for strong offenses when they're on the receiving end. ST refers to Single Target; AoE refers to Area of Effect. If an ability can be ability awakened, only the +2 will be shown, with the base/+1 in parentheses when applicable. Imperils are debuffs which increase elemental damage taken by the target. That sum is multiplied by all other factors in calculating damage from attacks of that element. "Buff" is not a term that is used in-game; in-game, they are included under the broad umbrella of "status effects", which includes all buffs and debuffs, but not status ailments. A magic cover tank with 100% Water/Ice Resist coupled with a 100% Dodge Provoker with Petrify immunity and reraise on your magic tank (for Bubbles of Rage) should trivialize the fight (welcome to esper battles! For calculating damage, imperils stack additively with ⦠In the 3D versions, Icebrand provides 75 attack and 90 Accuracy and when used a⦠If those factors differ, a new row will be created. ----- About the setup : Most enemies are weak to Holy element, paired with another weakness to Fire/Ice/Thunder. It is the opposing element of ice and occasionally water. The Icebrand (Ice Sword in Easy Type) is a sword for Cecil and Kain. and I don't know if you can "restore" the data from your linked FB account if it is not on your phone. The following 2 pages are in this category, out of 2 total. It provides 75 Attack and 30 accuracy. Imperils are debuffs which increase elemental damage taken by the target. The strongest of all Espers, the Dragon King, Bahamut was himself crowned as one of Hess' Eight Sagesserving as one of ⦠The chart will use the following guidelines: This category has the following 12 subcategories, out of 12 total. Elemental profile of a unit can be seen on their status window. Resistance Debuffs [edit | edit source]. Elemental imbues are a type of buff that adds an element to the target's physical and hybrid attacks. Weakness Exploitation 105 - Level 100 - MP - Absolute Zero - 5 Turn cooldown - Available on turn 1 Magic damage (10x * 2 = 20x, MAG) to one enemy (ignore reflect) There is only 1 HP threshold you have to worry about (60%) and it only enables the Sealing Foam-> Bubbles of Rage rotation. Fire â Ice â Wind â Earth â Thunder â Water â Fire Additionally Dark â â Light are opposed elements. is a recurring element in the Final Fantasy series. I would have tried reinstalling, but I removed facebook to make room (irony!) Units with abilities that imbue different elements, but share the same duration and target will be displayed in the same row. My WKN had 180% Ice resist, 704 Def, and 11.5K heath. But Chizuru has a few glaring weaknesses Low HP, Bad equipment selection Ace is decent due to his GL exclusive ability of wild card, being able to be dual wielded and applying weapon elements/effects, with killer abilities. Obliterating Mirror of Equity's Crimson Flame, https://exvius.gamepedia.com/Category:Elements?oldid=320042. Some ice crystals fall on random spots while others may target certain players. Alatreon is elementally unstable, possessing control over the Dragon, Fire, Thunder, and Ice elements. On the other hand, Ice takes four weaknesses: Fighting, Rock, Fire, and Steel. Fill information on the monster you're facing, its race (s) and its elemental resistance (negative number for elemental weakness). When weakened, Alatreon will fly high into the air and rain down ice crystals. 1 By Elements 2 ⦠So for example, Kryla's Fire + Ice would hit the Ice Bomb: 300% Fire Resistance - 100% Ice Resistance - 50% Fire Imperil - 50% Ice Imperil = 100% / 2 (2 elements, fire&ice) = 50% resistance. Hess was initially the weaker faction but through the help of the Espers, it was able to amass enough power to oppose Aldore and lead to several casualties. During the battle in the Giant of Babil, Barbariccia is permanently locked in tornado form because Kain is not in the party⦠However, all weaker effects will remain present, in the event the larger buff runs out of duration first. Final Fantasy Brave Exvius Wiki is a Fandom Gaming Community. In addition, it grants him pBlink2 for increased survivability in PVE or Arena. However, all weaker effects will remain present, in the event the larger imperil runs out of duration first. Should a unit have an ability that both affects and excludes the caster, the target will appropriately reflect that. For calculating damage, elemental protection buffs stack additively with inherent elemental resistance or weakness, elemental debuffs, and (in the case of player characters but not monsters) element resistance increases/decreases from equipped weapons, armor, accessories, passive ability materia, and espers. It can be found in the Tower of Babil and purchased at the Cave of Eblan for 26,000 gil. Though her Grandis ability, that can be used twice, is rather weird. That sum is multiplied by all other factors in calculating damage from attacks of that element. Estimated Strongest Character List. Only skills with 20% or higher stat break are included. As with all buffs and debuffs, buffs do not stack. Aside from Ice Volley Shot, which is just a weak Bolting Strike chaining move, she has no bad abilities. There are no threshold retaliation skills. While Barbariccia is in tornado form, she counters all weapon attacks (with the exception of Kain's Jump which forces her out of this form), with strong physical attacks and the Maelstrom spell. Prince Noctis strikes again ! This weapon is metallic. He also have 2 Cool Down skills (Turn 4) that have a 16x mod and chains with either AT or DR family. Within the game, Agility (ç´ æ©ã) directly affects Move. Using SBDF's Whip is ⦠Thanks for watching. This is a fan term, named after the common low-level green magic spell Imperil. Gilgamesh is great character because he is really versatile. Elemental Weakness Multiplier = The enemyâs elemental weakness can easily be identified by using Libra or Analyze on it. Refer to the elemental resistance mechanics for additional information. I plan on using NV Elena, hopefully a friend NV Elena, Itachi (for the ice imbue), Ifrit Rain (for the plant killer), MM Xon, and Paladin Cecil. Edit: Checking famitsu, the mog king boss is a dragon with 50% fire resistance and 50% ice weakness, so looks like Lasswell is the perfect bonus unit. Wields an array of imposing ice magicks, including the deadly Diamond Dust, which freezes everything in sight. I'm ok with making it tough, but I'm not so sure how I feel about making it so you have to have an evade AoE tank. Gorger's aren't particularly difficult, but in order to best defeat them, you should definitely consider using their weakness of Ice spells against them! Damage-dealing skills that also apply debuffs apply them after damage is dealt. She can grant someone else a 150% demon / fairy magic killer and 15% increased ice damage. Only the largest imperil to a given element has any effect. It is one of the earliest elements introduced, and forms a trifecta with the elements of ice and lightning. This page was last edited on 12 December 2020, at 10:02. For more options on abilities that debuff or buff elements, buff or debuff stats, inflict status ailments, or mitigate damage taken, see below. As with all buffs and debuffs, imperil do not stack. A small page to view the differents families of chainers (!!! FFBE Global - ID: 439759934; Official Nyx of the Brave Exvius board Blazing / Freezing Omen are both 260% finishers with either a fire or ice element that also increase her LB gauge by 5. ). The work it works is Immunities - Weaknesses / Total Elements used. Yeah, just his brave shift kit is completely ice locked; other than his one brave ability that he shares between both forms. Elemental Weakness is one of the curses that can be rolled on maps and vaal side area (known as 'secret_area' in spawn weight table), the curses affect the entire area and cannot be removed. Final Fantasy Brave Exvius Wiki is a Fandom Gaming Community. War of the Visions FFBE - Release Date & System Requirements To Release On Spring 2020 There is no definite date as of yet but the official website states that the release window for War of the Visions is on Spring 2020, making it somewhere around March to May . After appearing in Final Fantasy VIII, Water began to take a larger role in subsequent games, and was first introduced as a central element in Final Fantasy X. If a damage-dealing attack also applies an imperil that wasn't already present, that imperil isn't included in the damage calculation for that instance of the attack. 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