The experiment continued until there were only five original inhabitants left, who all refused to continue rather than choose. Afterward, the vault exposed them to various stimuli that were intended to provoke feelings of paranoia and distrust. Covering the hottest movie and TV topics that fans want. Unable to cope with their guilt after this brutal realization, four of those five people elected to commit suicide. It isn't difficult to imagine the immediate impact of such drastic overpopulation, but, suffice it to say the specifics of the results are uncomfortable to visualize. Technically speaking the Vault experiment ended the moment the second Overseer decided to let other people in on the secret. CTRL + SPACE for auto-complete. Although these documents are no longer reliable as "official" Fallout canon, they still provide a lot of interesting information and insight into the Fallout world. Upon arrival, the residents were segregated into two groups and assigned one of two colors: blue, or red. Vault 29. Basically we, as people, will obey authority orders even if they violate our own personal ideas, values or morals. If you have visited this location in New Vegas, you know what it would become. Vault 11. Instead, Vault 11 is designed to test how far humans can go, even sacrificing one member of the community each year to ensure the survival of the whole population. Although Fallout's iconic vaults were billed to the public as impenetrable bastions meant to preserve the basis of American society in the face of nuclear fire, the reality of the situation was just a little bit more complicated than that. Complete freedom allowed Fenstermaker to improve the narrative. Fenstermaker admits that most of his time trying to develop the plot and how the level will be to reflect. How? The few survivors left inside have been driven completely insane by consistent exposure to them and will attack anyone on sight. Vault 11 - This vault was a massive social experiment wherein the inhabitants were required to select one person to sacrifice every year. It occurred to me that although the random choice seems the most fair approach, it will likely not be caught. In the experiment, its inhabitants were told that they must sacrifice one of their fellow Vault dwellers each year, and that, should they refuse, the Vault's life support systems would be permanently shut down. In this experiment, the inhabitants of Vault 11 were told that they must sacrifice one of their fellow vault dwellers each year, and that, should they refuse, all the dwellers will be killed. The children were then subjected to rigorous physical and mental conditioning. A social experiment testing human … The go-to source for comic book and superhero movie fans. 11 Vault 22 - Killer Plants via: fallout.wikia.com (Jspoelstra) Rather than house the subjects of an insane social experiment, Vault 22 was home to scientists, all working on a method to promote plant growth and sustainability while underground. Of all the cruel experiments that Vault-Tec executed on unsuspecting victims, the one taking place at Vault 11 has to be the worst. Vaults were certainly more than capable of protecting and providing for their inhabitants after the bombs fell, but that purpose was practically secondary to their more nefarious ends. Once the spores took root in human hosts, they would gradually transform them into spore carriers, deadly and aggressively cannibalistic mutants that have claimed many lives since. They wanted to test humanity in their respective vault situation, then test how long it would take to rebuild civilization, if at all, after nuclear armageddon. Although its detox program was a great success, a massive stash of chems and alcohol was hidden inside of the vault, and a planted resident would "unearth" this cache after five years' time. The majority of the vaults were used to perform various social and scientific experiments on the populations taking refuge within. As in previous games, while the infamous vaults by Vault-Tec were ostensibly meant to be long-lasting fallout shelters for evacuees, only a select few control vaults actually worked as advertised, with the vast majority acting as sick social experiments by the company to test the limits of human … Members 60 posts That's what I've gathered as well. This would eventually result in violent rioting. In actuality, if the residents refused, an \"Automated solution response\" was sup… This vault is perhaps most famously remembered as the ancestral home of the Boomers faction in Fallout: New Vegas, where they resided before establishing their community at the Nellis Air Force base. Background As with most other Vaults, Vault 11 was a social experiment. Each shelter has Vault 11 was probably constructed along with the other Vault-Tec vaults in the mid 2060s to the early 2070s. A certain, specialized fungus was used to keep pests from ruining their crops. Terminal entries within the vault indicated that these subliminal messages were very effective and that the mutual distrust between its divided population was rapidly approaching a violent climax. It turns out that their affinity for weaponry has some deep and disturbing roots there. Posted 11 April 2009 - 01:44 PM. It becomes apparent over time that the vaults weren’t primarily designed to save people… Unbeknownst to them, however, were the mutagenic properties of the fungus. This minimizes individual blame for the decision, and rationally justified”. For those who aren't familiar, Vault 11 was a vault tasked with the psychological experiment geared towards human complacency vs. the value of human life. It consisted of stories about a small town where every year the residents choose a person at random and beat him to death with stones — said Eric. The first Vault 101 Overseer, like his counterparts in the other Vaults, was actually a planted Vault-Tec operative whose job it was to control the experiment from the inside. The experimentation carried out in Vault 22 wasn't necessarily disturbing at its core. Don't go anywhere! The CIA’s initial experiments with LSD were fairly simple, if shockingly unethical. Notify me of follow-up comments by email. In this experiment, those living within the vault were told that they had to sacrifice one of their own every year. It was to serve as a rehabilitation clinic for chem addicts, allowing them to overcome their various addictions, even as the outside world collapsed under a volley of nuclear missiles. Vault 34 was purposefully designed with cramped living conditions as well as an absurdly overstocked armory full of weapons and ammunition. Twelve cases of Vault-Tec's most bizarre vault experiments (continued). Appears in Fallout: New Vegas. Residents were told that every year, they would have to sacrifice one resident or they would all die. However, its true purpose was much less than kind. Some of these studies were relatively tame, if not altruistic in nature. The vault computer would force the residents to vote an overseer, who would be swiftly executed by the system. By the time that they couldn't bear to sacrifice anyone else and bravely refused, its population had been whittled down to a mere five people. One of the few control vaults built by Vault-Tec that was not designed for human experimentation. He also designed the multiple-branching side quest Beyond the Beef. Twisted Vault Experiments. (adsbygoogle = window.adsbygoogle || []).push({}); You have entered an incorrect email address! Predictably, the staged discovery of this cache precipitated the vault's program unraveling entirely, and its population plunged into chem-fueled anarchy. Eric Fenstermaker designed Vault 11. Full time boyfriend to a wonderful lady. If they refused, they were told that the vault would shut off its life support systems, and the entire population would die. So it was decided to make the sacrifice of shelter residents into the computer by unanimous vote. The Lone Wanderer can explore this vault during Fallout 3 and will quickly come to realize that these drugs are still being filtered into the vault when they begin experiencing vivid and violent hallucinations. Vault-Tec – All Experiment Rewards & Results. In fact, the Sole Survivor can explore Vault 81 in Fallout 4, meeting its population of relatively sane and decent inhabitants. Encountered in Fallout: New Vegas, Vault 11 was a different kind of experiment to some of the others seen in the Fallout series. Vault 29, a shelter populated exclusively with children, might have gone a little bit Lord of … As a social experiment influenced the creation of Vault 11 in Fallout:... 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RELATED: Fallout: 10 Facts About Vaults Fans Didn’t Know. Every election cycle, the overseer was elected, but at the end of the term the overseer was instructed to … It is a presentation by Vault-Tec, the evil company that built Fallout's vaults, ostensibly life-saving chambers, in truth horrific social experiments - and Vault 11 is one of the worst. Location: Las Vegas, Nevada. Vault 11 The Fallout setting is that of a post-nuclear war. Those that did not achieve satisfactory results were disposed of once they reached the age of eighteen, and those that did were "harvested" for their superior genes. Why? Vault 106 was designed to simply begin pumping psychoactive drugs into its air filtration system a mere ten days after the door had sealed itself shut. With only a vague description of the problem, Fenstermaker were free to work on any variation of what will eventually become a Refuge 11. the “All that I have is the basic description that was given to me by Josh (Josh Sawyer, designer series, Icewind Dale, Neverwinter Nights 2, Alpha Protocol and Fallout: New Vegas, and also the Director of a series of Pillars of Eternity, — ed.). mohikana. After the decision as the basis of history it’s time to figure out how to actually design a level. Perfectly aware of the vault's purpose, the Overseer directed security personnel to dismiss any complaints resulting from this. It’s everything you’d expect from a Fallout vault: a horrible psychological experiment, human frailty, a lot of dead bodies to step over, a nasty twist, a hero or two, and some loot. The cramped vault would soon become overpopulated, and the residents would continuously request access to the armory in order to protect themselves, which the Overseer would deny. the “All came from trying to imagine what the community can do if it is forced to kill one of their own each year, he said. Vault 11 was considered a social experiment. To outline the lengths that Vault-Tec went to in producing these experiments, we've assembled the ten most cruel and disturbing experiments that Vault-Tec ever cooked up for Project Safehouse. Why? In case of 111, the experiement was scheduled to be some months until Vault-Tech send on order to stop from the HQ. 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In what is perhaps Vault-Tec's most straightforwardly dishonest experiment, Vault 12 was designed with a purposefully faulty vault door that would not seal properly, allowing radiation to seep into it so that its impact on the human body could be studied. Write CSS OR LESS and hit save. Fallout's Vault-Tec is well-known for being morally bankrupt, and here are the 10 most disturbing experiments they ever conducted. In reality, should the vault's residents refuse to sacrifice someone, the vault would provide an automated message congratulating them as "a shining example of humanity." Upon entry, the students' parents were separated from their children and were summarily executed by the security staff under the pretense that they were undergoing "orientation." We've got more Fallout vault experiments for you.. Horrific Vault Experiments: Part 2. Vault-Tech used the geopolitical context of the war and possibility of bombs falling to "lure" people in a lot of Vaults. Others, however, ranged from incredibly bizarre to outright cruel. Vault 22 - This vault was designed to conduct experiments in agricultural technologies. The infamous vaults featured in the Fallout series are known for housing social experiments designed by Vault-Tec to test the human condition under various circumstances. NEXT: 10 Facts You Didn’t Know About Super Mutants In Fallout 4, Damien is an unprofessional gamer, keyboard enthusiast and hack-of-all-trades with an unhealthy cat habit. Situated beneath Malden Middle School in the Commonwealth of Fallout 4, its stated purpose was to protect the school's students and their families in the event of a nuclear attack. Vault 11 was sort of like a large scale Milgrim experiment, and the dwellers within were instructed to sacrifice one inhabitant per year. This would naturally result in the majority of the vault's population becoming ghouls. Vault 11 is a vault constructed in the Mojave Wasteland by Vault-tec. In some lesser draft of Vault 11, this is the end of the story. Main purpose of all Vault-Tech vaults are to practice human experiments without anyone knowing. RELATED: 10 Hilarious Fallout 4 Memes Only True Wastelanders Understand. the “In a democracy, you just shouldn’t be the most hated person of the year. Aside from maintaining the fiction that the outside world was not habitable ruse after the Vault was populated and sealed when the Great … Vault 27 actually has yet to appear in any of the actual Fallout titles, only bearing a mention in Chris Avellone's Fallout Bible, a collection of documents providing a wealth of information on the Fallout universe. It's based on a real-life psychology experiment dubbed the Milgram experiment. The experiment attached to Vault 75 is a solid contender for the absolute cruelest experiment ever carried out by Vault-Tec. — So I started thinking about how the annual sacrifice will look like as a social experiment”. Surprisingly, they are not even asking these questions. A water pipe failure eventually lead to the vault being opened and later taken over by the Fiends. In the Sanctuary 11 people are obliged once a year, fetch the victim, otherwise all of them will die. Regular. They were told that unless they did this, everyone in the vault would be killed. As with the majority of other vaults, Vault 11 was a social experiment. Of all the cruel experiments that Vault-Tec executed on unsuspecting victims, the one taking place at Vault 11 has to… Rather than using invisible drugs to alter the state of mind of the inhabitants or forcing test subjects into cryogenic freezing, instead Vault 11's experiment was a social one. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled Asylum, presented in the Fallout series, infamous social experiments developed by Vault-Tec to test human condition in different circumstances. Vault 11, just like other vaults, was constructed for an experiment. It was designed to sustain life purely by way of "green" living, keeping its inhabitants alive by virtue of the plant life that was grown and cared for within. The experiment that was attached to Vault 27 is a relatively straightforward one; it was purposefully overcrowded by two times its maximum capacity. The Vault 11 survivor is, as the name suggests, the only survivor of the Vault-Tec Vault 11 social experiment. Vault 11 (Fallout: New Vegas) The social experiment in Vault 11 was a damn grim one. ... to Fallout 3's Vault 106 and its disturbing distribution of . Originally, the vault's purpose was to expose the population to an array of deadly diseases and illnesses, while a science team operated from a secret locale to develop and test various cures on the subjects without their knowledge. Vault 3 is one of the four Vaults in the Mojave that contain living human inhabitants, the others being Vault 19, Vault 21, and Vault 34.Nestled within the South Vegas ruins, Vault 3 was one of the seventeen control Vaults, resulting in it not having an experiment. Bethesda. The conclusion of Vault 81's experimentation is a true rarity, as the Overseer realized the inhumanity of its purpose and put an end to it before any lasting harm came to its general population. The results, however, are where things start to get dark. Some people were saved in deep underground vaults, some people built what they could of new civilization out of the ruins of the old. - posted in New Vegas Mod Talk: "Of the 122 Vaults, only 17 were control, meaning that only 17 were made to public expectations, all others were designed to include a social experiment, sometimes with a select few of the inhabitants observing the occupants" -- "The Vaults were never really intended to save anyone. Background. Follow him on Twitter: @impulserational. But, long before they arrived, its original purpose was to test the impact of subliminal messaging on its inhabitants. Note: All experimental prototype variations are chosen during the quests given by Overseer Barstow in Vault … Page 1 of 5 - What Would Be Your Vault's Experiment? Asylum, presented in the Fallout series, infamous social experiments developed by Vault-Tec to test human condition in different circumstances. We count 16 corpses, which means Vault 11’s social experiment lasted for 16 years after the bombs fell. In an interview with Eurogamer, a former designer of Obsidian Entertainment Eric Fenstermaker explained his philosophy of Asylum 11. The robots still smouldering, we notice the floor is littered with over a dozen human corpses, each an overseer sacrificed for the good of the vault because the people voted for them to die. The actual purpose of the vault is an experiment to see how long the population takes to defy the computer’s authority, placing morality over self-preservation. The democratic framework is likely to be given the path of least resistance in this respect — that sounds fair, it’s the American ideal — especially for that generation. RELATED: 10 Awesome Fallout 4 Cosplays That Are Straight Out Of The Wasteland. They would eventually emerge to found the ghoul haven of Necropolis, which the Vault Dweller can explore over the course of the original Fallout title. This vault can be explored during the events of Fallout: New Vegas, where it has since been taken over by the Powder Gangers. Fallout Vault Experiments. Vault 11's inhabitants were instructed to select one of their own as a human sacrifice each year. — On which system will they stay? Each shelter has its own history, but especially notable is the Shelter 11 in Fallout: New Vegas, even eight years after the release of the game. 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